Common Tasks
This tasks are common in all behaviour trees:
Is day | condition | Returns true if it's day, false if it's night. |
---|---|---|
Go despawn | action | Move the entity to his respawn. When Entity collides despawn, despawns. |
Go to point | action | Move to a specific point from blackboard. |
Go to random point | action | From a game object, take all his child and choose one randomly. Move the entity to this point. Returns true when arrive. |
Wait | action | This is a node canvas action. Waits a certain time and returns true. |